The essence of Yew is a choice-driven story game.
In a realm where lifetimes are opt-in plays, Ju and Inky can taste what it's like to live as anything but Blackbird, the all-knowing keeper of the Theatre and its elusive Backstage.
A bargain is made. He offers his place on one condition: they must pass through one last life as a haunted Tree next to the Lock Keepers Cottage — and bring him its Seed of Truth.
After a hundred failures they return once more, hoping the fire that took their last tree left a splinter to tether into.
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Mission — the lock
Figure out what opens the lock — and get waiting narrowboat guests through.
Young Kehan arrives at a mysterious abandoned lock that won't open, though every mechanism looks sound. Something at the Keep resists every guest — and every helper. Expand the reach of your tree to keep him company from your branches, as he works out what makes the lock open.
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Mission — the Seed
Figure out how to make your tree birth a Seed of Truth.
Tethered to a scorched splinter, once again you take root by the Lock Keepers Cottage. Your choices shape the final form of your Yew-tree, and the mark it leaves on the Lock and its residents — as well as its willingness to deliver a Seed of Truth. Beware that you do not kill the tree in the process, or the Backstage will stay closed forever.
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What you tend (or overlook) can ricochet
The Lock Keep asks much of whoever tends it and whoever seeks passage, and plays both for fools when they fall short. Mind every counsel you offer Kehan and guests looking for guidance.
Your haunting dictates whether the Lock Keep spirals into a cosy whimsical haven — or an eerie graveyard of narrowboats that never made it through.