The essence of /ju:/

a Musings from Eternalmoor production

The Looming Theater Exterior

Ju and Inky—two writing feathers, one inkwell heart—are caught in a realm where lifetimes are plays performed inside a tall, narrow Theatre.

While Inky exists to explore what it's like to be cast as everything the stage offers, Ju longs to escape the masquerade: to venture alongside Blackbird, the all-knowing and unbothered custodian of the Theatre, into the secretive Backstage—hoping to find answers that the stage refuses to offer.

Blackbird welcomes her as his trainee on one condition: "If you bring me a seed of truth, revealing the essence of /Ju:/, I'll show you how to navigate behind the sceneries."

As Ju and Inky re-enter the Theatre once more to hunt for that seed, you balance the conversations and emotional pulls between them through branching dialogues, choices, and quests. Along the way, they will gather experiences and traits, all while weighing the horrors of life against its wonders.

But before their quest can start, they must decide whether to Keep or Shake the Echoes—the memories—of H, a woman they were cast as during their latest play. Shaking them removes the gravity of the past for a clean slate; keeping them invites an attempt at shaping H's aftermath.

  • A Seed of Truth

    Seek what reveals the essence of Ju, and deliver it to Blackbird.

  • Life by the Lock

    Along an accident-scarred canal, lend a hand at the lock: open for passing boats, offer coffee to travellers, catch what falls overboard, and tend crushed fingers and tired bodies that keep the waterway moving.

  • Looking Jars

    In the lock-keeper’s care, craft Looking Jars — small glass worlds with a tune and a keepsake — so those who work the canal can be remembered with dignity when a proper farewell is out of reach.

  • Shade and Company

    A storm-born branch takes root by the sluice and grows into a gathering place. Pause with Kehan, Nevlari, and the people who stop beneath it to trade chores, comfort, and questions about what makes a life worth staying for.

Eternalmoor - Aril speaks to you through the screen
Two wills, one journey

Balance conversations and emotional pulls between Ju and Inky — shaped by branching dialogues, choices, and quests.

An Echo — a memory made visible

Memories that weigh on you

Echoes are memories with weight — some lift you, some pull you down — and they change how the world sounds and feels to move through.

Four forces behind every choice

Story beats orbit four primary emotional drivers: a positive drive vs. a corresponding fear.

  • Hope That things can be okay vs fear of being stuck in an unpleasant status quo.
  • Curiosity Drive to know and experience the unknown vs fear of harm, disappointment, or leaving the comfort zone.
  • Creativity Drive to express and realize the self vs fear of failure, misinterpretation, or not meeting standards.
  • Love Drive for meaningful bonds vs fear of loss, rejection, or harming others.

Quests grow from small tasks to moments that leave a mark. Win or stumble, the Weave of Echoes remembers.

A driver — the forces that move the story
Ju, apprentice of the Moor

The restless seeker

Driven by a deep longing to finally peek into the Backstages of reality, Ju is determined to deliver her Seed of truth to Blackbird. She will jump, climb, swing, and reach for what matters, craving answers to the greater questions of the universe.

Explore her Tangled Thought Space, contemplate with her on meditation rocks, solve riddles, and search for the true meaning of life.

Inky, spirit of the inkwell heart

The chaotic detour

Driven by a desire to taste the fullness of existence, Inky is far more interested in the detour than the destination. They are the chaotic spirit of Ju's inkwell heart—and when their priorities clash with Ju's, you must help decide what happens next.

Kehan, nine years old

By the canal

Nine-year-old Kehan meets the world with practical hands and a stubborn appetite for life. When storm and loss arrive on the barge, he does what needs doing: tends the horse, pulls upstream to the lock, and helps shape a Looking Jar so his deceased caretaker can be remembered with dignity.

Under a storm-born tree that grows beside the sluice, he argues for staying curious — chores, coffee for travellers, and small mercies along the water — rather than giving up on wonder too soon.

Nevlari, lock-keeper

Keeper of the lock

Nevlari tends the sluice where barges rise and fall, and keeps an archive of last wishes from those who work the accident-scarred canal. From them he crafts Looking Jars — glass worlds with a tune and a keepsake — so farewell can still feel like care.

Old enough to crave rest, he still holds the waterway together.

Blackbird, keeper of the Theatre Backstage

The ever-amused keeper

All-knowing and ever-amused keeper of the Theatre's Backstage, Blackbird watches the plays without getting caught in them. He offers Ju a place beside him — if she can bring a Seed of Truth that reveals the essence of /Ju:/.

He's a trickster companion who offers nothing but riddles.

Made in Blender

Craft with intent

A small-team, quality-first production — Unity for play and pacing, Blender for world-building, and systems built for dialogue, exploration, and emotional mechanics rather than combat loops. Chapter 1 is in active development; the goal is a cohesive, authored experience.

Original voice, original score

Every note is written and produced for Eternalmoor, with live musicians where the arrangement asks for it. Audio is part of the storytelling, not wallpaper.

The Imagineers

Sol Vikström

Creative lead · storyteller · dev

Design, writing, and direction — the world, the tone, and the stubborn belief that a game can make room for reflection.

Stefan Hallgren

Co-producer · financing · sound

Represents Eternalmoor to financiers and helps secure backing for the production — with a contributing hand in sound design and mix.

Iris

Helpful cat

Morale, keyboard supervision, and the occasional decisive stare when a feature needs more love.